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Exploring the Cultural Exportation of Video Games: Taking Genshin Impact as an Example

6卷 第6期

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    • Exploring the Cultural Exportation of Video Games: Taking Genshin Impact as an Example

    • Exploring the Cultural Exportation of Video Games: Taking Genshin Impact as an Example

    • 2022年6卷第6期 页码:4-8   

      纸质出版日期: 2022

    • DOI:10.47297/wspciWSP2516-252701.20220606    

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  • (2022). Exploring the Cultural Exportation of Video Games: Taking Genshin Impact as an Example. 创意与创新(英文版), 6(6), 4-8. DOI: 10.47297/wspciWSP2516-252701.20220606.

    HONGRUI GAN. (2022). Exploring the Cultural Exportation of Video Games: Taking Genshin Impact as an Example. Creativity and Innovation, 6(6), 4-8.. DOI: 10.47297/wspciWSP2516-252701.20220606.

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