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Exploring the Cultural Exportation of Video Games: Taking Genshin Impact as an Example

Volume 6, Issue 6

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    • Exploring the Cultural Exportation of Video Games: Taking Genshin Impact as an Example

    • Exploring the Cultural Exportation of Video Games: Taking Genshin Impact as an Example
    • Vol. 6, Issue 6, Pages: 4-8(2022)   

      Published: 2022

    • DOI:10.47297/wspciWSP2516-252701.20220606    

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  • HONGRUI GAN. (2022). Exploring the Cultural Exportation of Video Games: Taking Genshin Impact as an Example. Creativity and Innovation, 6(6), 4-8.. DOI: 10.47297/wspciWSP2516-252701.20220606.

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